Action | Damage* |
Standard Punch or Open-handed Hit | (1d3) + str mod |
Kick to Body or Head Butt | (1d4) + str mod + [style mod] |
Any other kick, Clothesline, Body Slams | (1d6) + str mod + [style mod] |
Submission Hold**(not finisher) | (1d3) per 15 sec |
Submission Hold**(finisher) | (1d6) per 15 sec |
Suplex, DDT, Chokeslam, Tombstone, Powerbomb | (1d8) + str mod + [size mod] + [style mod] |
Finisher***(off top turnbuckle or rope), Jackhammer | (1d10) + str mod + size mod + [style mod] |
Finisher***(power) | (1d12) + str mod + size mod |
Done Through/With/Into | Damage Increased By |
table | 1d6 |
steel chair, stairs | (1d8) + {str mod} |
concrete floor | 1d6 |
Belt | (1d6) + {str mod} |
The algorithm used to derive Hp will be as follows:
Where height is the height of the wrestler in inches. So a 5'4" wrestler would be 64 in. tall. The style mod will be taken from the table below.
High Flyer | Technical | Powerhouse and Brawler | |||
Derived Hp (Base: 4'5" 125lbs) |
Modifier | Derived Hp (Base: 4'5" 125lbs) |
Modifier | Derived Hp (Base: 5'0" 150lbs) |
Modifier |
<=60 | +10 | <=60 | +20 | <=70 | +30 |
61-65 | +5 | 61-65 | +15 | 71-75 | +25 |
66-75 | +0 | 66-75 | +10 | 76-85 | +20 |
76-85 | -10 | 76-85 | +5 | 76-85 | +15 |
86-95 | -20 | 86-95 | +0 | 86-95 | +10 |
96-105 | -30 | 96-105 | -10 | 96-105 | +5 |
>=106 | -40 | 106-115 | -20 | 106-115 | +0 |
>=116 | -30 | 116-125 | -10 | ||
>=126 | -20 |
Each style will have its own set of special characteristics. A complete list of these is not yet available at this time but a partial list can be found below:
Highflyer | Mods |