General Rules
How Do I Win? Disclaimer Rules This is a list of general rules I ask to be followed while roleplaying and interacting with others.
How Winners Are Determind The winner of every match will be determind using the d20 system of roleplaying. In this system, dice rolls determine the outcome of certain events. For a brief explanation of the d20 system click here . Roleplaying plays an important role so the frequency and quality of roleplays will always be used in determining the winners of a match by giving modifiers to the rolls of the dice. The dice will be rolled as follows: Undercard Matches: Winners in each undercard match will be determind by a roll of the 20-sided die. Each combatant will be rolled for and have modifiers(mods) added to the number on the die. The winner will be the wrestler with the highest value. If the dice rolls are equal then the match is a draw. For a list of the given modifiers go here. Main event Matches: Winners in each main event will be determind by a battle using a combat system similar to Dungeons and Dragons. Each combatant will have each action rolled for and a system of damage and hit point loss will be used. Various modifiers will add to the attacks of each combatant. The winner will be the wrestler whose hit points do not get reduced to zero. If the hit points are close, within 5 of each other, then the match may be a draw. For a list of the modifiers and HP and damage determination go here. Special Matches: In matches dubbed special matches, each major event in the match will be rolled for with percentile dice and recieve a value 1-100. which will corespond to a value on a list of events. These events will have mod values that will be added(or subtracted) to the wrestler's starting mod value(s). The winner will be determind in the same fasion as above after the events occur. Natural 20 Rule: If in detemining the winner of an undercard match the 20-sided die lands on a "natural" 20 (that is a 20 is showing) the wrestler for whom the dice was rolled will recieve an automatic +3 mod and will be rolled for again. If the natural 20 occurs in rolling for a main event or special match, the next action will suceed with great results(ie A reversal of a submission hold or kicking out of a pin and knocking your opponent out). All finishing moves are considered critcal hits and the damage on them will be doubled, tripiled, or even quadrupled depending on the match thus far. Disclaimer: We reserve the right to change the outcome of any match and to include extra matches with wrestlers that we make up to take up room on any card with too few matches. If we feel the result of a match is not worthy of the actual roleplayer we may reverse the decision or call the match a draw. |